Throttling

Throttling is a design pattern that is used to limit the rate at which a system or component can be used. It is commonly used in cloud computing environments to prevent overuse of resources, such as compute power, network bandwidth, or storage capacity.

There are several ways to implement throttling in a cloud environment:

Throttling is an important aspect of cloud design, as it helps to ensure that resources are used efficiently and that the system remains stable and available. It is often used in conjunction with other design patterns, such as auto-scaling and load balancing, to provide a scalable and resilient cloud environment.

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